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Cool ++Games Review+Info...., Posted February 28th, 2007, 12:58 AM #1 (permalink) |
Hey friends
We all like to play games but we all dont know or cant select which game we want to play or sometime we buy wrong game. so here we all talk about all games that we play recently and say bad things about it and good things about it. and also most important pc requirements. By that we all can know which game is really cool for play.
So star like this......


  • Games Name :-
  • Type :-
  • Pc Requirements :-
  • Good Quality :-
  • Bad Quality :-

and lil bit of discription ....
So start...
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Default Posted February 28th, 2007, 07:09 PM #2 (permalink) |

Name : Supreme Commander
Game type : Strategy
Game requirement : 512MB+ Ram,64MB Ram minimum,1GB+ free space,WindowsXP.
Good quality : intense gameplay,detailed graphics.
Bad quality : may not run with some windows XP,high requirements.

Description :
When it comes to real-time strategy games, few developers have followed the philosophy that bigger is better. As such, the scale of RTS games has stayed mostly the same over the past decade. The battlefields never feel that large, and the focus is more on economics and tactics than it is on actual strategy. Well, Supreme Commander isn't that kind of game. Instead, the long-awaited strategy game from Gas Powered Games is everything that was promised. This is a game that's less concerned with the aesthetics of combat than it is with capturing a sense of awesome scale, though it does look amazing when armies clash. It's real-time strategy supersized. Instead of raising one battle group and racing across a small battlefield, you can raise multiple air, land, and sea battle groups and toss them at the enemies, or ferry an army via air transport around their defenses and land them in the rear, or send wave after wave of bombers to cripple their strategic defenses and then unleash nuclear hellfire upon them, or do much, much more.
Supreme Commander is set in the distant future, and humanity has split into three competing factions. The United Earth Federation represents order and empire, the cybernetic Cybran fight for independence, while the alien-enlightened Aeon seek to liberate the universe. The single-player campaign is divided into three smaller campaigns, letting you battle from the perspective of each of the factions. Unlike those in most other RTS games, where all three campaigns would usually be tied together in a linear fashion to tell a bigger story, the campaigns in Supreme Commander all stand alone. Each faction fights for what it believes in, and hence, no side is really "evil." It's a nice touch, because that mentality captures the essence of war.
The game's biggest asset is its sheer size, which is measured in virtual kilometers. Though you can battle it out on "small" maps that are a mere 5km-by-5km, the average maps are 20km-by-20km large, and the largest maps weigh in at a whopping 81km-by-81km. And while the units you command are a bit oversized, this still translates into giant battlefields that give you plenty of room to maneuver. You no longer have to worry about a single chokepoint like you do in most RTS games. Instead, you have the freedom to experiment more. This also means that you need to be wary of enemy attempts to slip around your defensive points. But that's the nature of war. The entire sense of scale is exciting because you can finally experiment with tactics. Meanwhile, real-world concepts such as reconnaissance become even more important. Thankfully, Supreme Commander makes such tasks easy with the ability to queue up commands for all sorts of units. Scout planes can be ordered to patrol the periphery of the maps, engineers can be given build commands to keep them busy for a long time, and armies can be sent on a zigzag path deep into enemy territory, all with a few clicks.

More info : click here


Source - Gamespot
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Default Posted February 28th, 2007, 11:45 PM #3 (permalink) |
  • Games Name :- NFS- CARBON
  • Type :- Racing
  • Pc Requirements :- 512mb Ram but 256 okey if bus is 800 then and also need virtual memory between 500-600 then u can play with 256mb ram. 64 AGP, 1.5 or 1.7 G Hz Processor . 5GB free space.
  • Good Quality :- Totaly new style of NFS
  • Bad Quality :- Drift race
really a awesome game u can try it. it like kinda vice city. play and share ur feelings.
Sorry for not describe briefly okey Bad quality i said draft raceing cse its really hard for every one one the first time. so to better way to do that just finish other races and then win money to buy some hot engine parts and other thing and try to take muscle car its better for draft race.
If u need more plz visit this site
http://www.ea.com/nfs/carbon/us/
Last edited by Rio; March 4th, 2007 at 01:17 AM..
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Default Posted March 1st, 2007, 01:52 AM #4 (permalink) |
ok this may be considered as off topic but i wanted to inquire whether other platforms besides pc were admittable into the thread

playstation or nintendo games are okay?
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Default Posted March 1st, 2007, 02:06 PM #5 (permalink) |
Tanna sure no probs. You can post about playstation or others so start posting...
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Default Posted March 1st, 2007, 02:11 PM #6 (permalink) |
Rio,
I think your Review wasnt enough. You said drift races are the bad quality..u mean they are hard? or the way its been designed is not good? Then again on the "description" part ..what you said..doesnt describe the game bro.. I think you should EDIT your post..and write more on the description part. I wanted to post a review on that game and Edit yours..but since its your thread..you know what you want..SO have a look at it.
Anyway I'll continue with my Review.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------


Game name : Final Fantasy XII
Platform : PS2
Good quality : Inspired art direction and a strong cast of characters draw you into the world; lengthy quest spans dozens of hours of gameplay; redesigned strategic combat system offers considerable depth and complexity; all battles are fought in context while exploring, so no random encounters; excellent music and voice acting.
Bad quality : The gambit and license-board systems are complicated to get used to; a bit too much running around back and forth in some spots.

Description :
Unlike most previous Final Fantasy games, this latest game takes place in a particular fantasy setting that's already been established by some of its predecessors. Final Fantasy XII's world of Ivalice, first seen in 1998's great Final Fantasy Tactics and later again in Final Fantasy Tactics Advance, is like a Japanese take on Star Wars' galaxy far, far away. Men and women walk the streets of Ivalice's impressive cities together with hulking, lizardlike creatures and other strange beings, and political unrest and war threaten their livelihoods as a resistance movement mounts to overthrow an empire that's taken over much of the land. Ivalice is more fantasy than science fiction, yet the air battles featured in the game's opening cutscene, and the decidedly high-tech airships that figure prominently throughout the rest of the game, give this Final Fantasy its token sci-fi flair. The story follows a cast of characters who set out to free the country of Dalmasca from the clutches of the Archadian Empire, which took it over by force. During the journey, you'll learn much more about the history of Ivalice, the strange forces at play behind the scenes, and, of course, about your characters.
The ragtag group of characters you'll be guiding throughout most of the game are as unlikely a lot as you've probably come to expect from a Final Fantasy game. Vaan is the token androgynous male lead, sort of an Aladdin-type with a good-natured personality and strong instincts. He might look a bit like a girl, but he's your typical good guy. His childhood friend, Penelo, somehow gets swept up into everything along with him, and soon enough Vaan also runs into a smooth-talking sky pirate named Balthier and his stern-but-stunning companion, a rabbit-eared woman named Fran. A strong-willed princess and a disgraced captain of Dalmasca's defeated military round out the main cast, though they'll be joined by other companions at various times throughout the game. Much like the cast, the story itself is similar to previous Final Fantasy games in a lot of ways, resulting in many implausible but exciting sequences and some dramatic, emotionally charged moments later on. It's a very good story overall, especially once the Empire's true intentions become clearer and the real villains are unmasked. The plot unfolds through lots of beautifully produced and expressive cinematic cutscenes and plenty of well-written dialogue. In between all this, expect a lot of combat, exploration, and character building--the hallmarks of Final Fantasy gameplay.
The biggest difference between this Final Fantasy game and its predecessors is in how the combat works. These changes fundamentally affect the overall flow of the game, not necessarily making it flat-out better or worse than past Final Fantasies, but certainly different. Combat occurs seamlessly in the context of the areas you'll be exploring, rather than in random battles that sporadically force you out of exploration mode and into combat mode. As a result, you'll almost always see your enemies on the battlefield (or on your map) before you engage them, and there's no longer a discrete difference between the exploration mode and the combat mode--they're now one and the same. The benefit of this is that the frustrations of constantly running into random enemy encounters, a feeling that's common to Japanese role-playing games, is simply not there in Final Fantasy XII. Combat is still frequent and unavoidable, but not having to constantly switch between fighting and exploration helps make the game flow more smoothly.

For more review, click HERE

Screenshots : #1 , #2 , #3

Source : Gamespot
Last edited by Protic; March 1st, 2007 at 02:52 PM.. Reason: Doublepost Automerged
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Default Posted March 4th, 2007, 01:35 AM #7 (permalink) |

  • Games Name :- Hit MAN ( Contracts )
  • Type :- Third-Person Action Adventure
  • Pc Requirements :- 512 mb Ram, 128 mb AGP , 1 GB free space. Pentium4 . 1.7GHz
  • Good Quality :- Good graphics
  • Bad Quality :- High requirements
Contracts begins right where the original Hitman ends: Agent 47 must break out of the asylum, aka cloning facility, he was created in. The second level, set at a warped fetish party in a meat-packing plant, combines a rescue mission with some creative contract hits. But after this nice, twisted intro into the game, deja vu sets in with the later levels.
Contracts starts off with a deliciously nightmarish bang and has its moments of excitement, but it eventually can't help but feel like an expansion pack--if only because about half of its levels are from the original Hitman. Sure, these missions have been graphically overhauled, have some new details, and include the classic peace-conference-bombers level and the Red Dragon Triad's four-level gang war. Yes, the original Hitman's wonky controls and camera are history, and you can actually save limited times during missions on two out of three difficulty settings, just like in Hitman 2: Silent Assassin. Still, Contracts' premise of a wounded Agent 47 being holed up in a hotel while having flashbacks about past jobs would have hit closer to the mark if the game consisted of 12 brand-new levels.
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Default Posted March 4th, 2007, 01:46 AM #8 (permalink) |
Rio :] now thats a good one bruv.
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